![]() 03/11/2014 at 15:33 • Filed to: gt6, granturismo, gran turismo | ![]() | ![]() |
From the !!!error: Indecipherable SUB-paragraph formatting!!! :
Sale of Racing Gear in Individual Colors
The sale of Racing Gear has been changed from full color sets to individual colors. Some of the pricing for racing gear have changed accordingly.
Ok, now...
Really?
![]() 03/11/2014 at 15:37 |
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I'm honestly waiting for a racing game where you have to pay for the fuel and tires with real money.
![]() 03/11/2014 at 15:44 |
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I'd like to know, with the massive amount of flak Polyphony took for the 67% of a proper game they released last November, why they would dedicate any resources to changing the way colors are arranged and priced in the fricking "racing gear" shop. Does ANYONE really care what their little driver-avatar-guy is WEARING in a driving game? Do people obsess about how the suits and helmets are ARRANGED in the virtual shop?
![]() 03/11/2014 at 15:54 |
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Real racing on your phone will allow you to pay for trivial things like that.
![]() 03/11/2014 at 15:55 |
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FYI, you buy the racing gear for your driver using in-game credits, not real money.
At least for now :)
![]() 03/11/2014 at 15:57 |
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Yup. But then again there are . . . I'll say different mentalities at work in the gaming public and/or forums.
Let me toss myself under the bus. Yes, I like the fact that I can match my "clothes" to the paint job on my car. It was not something I really stressed over; the feature was/is fun to me.
However there are a ton of folks out there who have issues with needing to work through a game to get whatever car/gear/weapon/insert-item-here for a videogame. The two schools of thought are best illustrated with myself & my friend.
Me: "I enjoy driving a car & testing my skills in this virtual environment. . . especially since the game makes me work to progress. When I accomplish something I feel I've earned it."
My friend (talking about Battlefield but any game applies) "I bought a game, not a job!"
That second quote is exactly the reason we have things like the above. I'm not trying to slam anyone who feels teh same way my friend does, but I do wonder where the work ethic went. I grew up with Pinball & early video games were you were expected to work hard for that high score or extra ball. I worked hard to earn upgrades/weapons/etc.
To me it was part of the fun.
That is no longer the case for many out there.
Is it a surprise then that making things easier to find/buy such as clothes or clammering for a livery editor is becoming the norm for games like this? While I'd much rather have a course creator/editor than a livery editor (because one is about driving and the other is about art) I find I'm in the minority on that subject.
Sorry, didn't mean to rant. I apologize for any I may have offended as that was not my intent.
Danke,
Revengel
![]() 03/11/2014 at 16:04 |
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No offense at all! As part of a fully-orbed "love of cars" game with a fantastic rendering engine, the racing gear makes sense. HOWEVER, when they failed to deliver on many of the gameplay aspects they touted before releasing the game, it makes no sense to "fix" an issue the racing gear shop that I have literally heard zero people complain about. There are so many other things to add and fix.
![]() 03/11/2014 at 16:09 |
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Understood & agreed. I suspect it's a combo of the noise from the PSN forums combined with "low hanging fruit." Looking forward to the community update (when it happens)
I could still be happy with GT5 because of the track editor. Granted I maybe created 500+ tracks - so I may be a touch obsessive - but I'm now thinking about taking my new Toyota 2000 GT around ThunderCloud on Comfort Soft tires.
Oh, and Blaze suit with Cross helmet . . . both in #8.
![]() 03/11/2014 at 19:32 |
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I'm pretty much done with GT6. I don't have the time or patience to get as good as I was 10 years ago. I'm not wasting my hour or two/day (if I'm lucky) trying to get all golds/stars or drive a car from NFS (GT fancar or whatever). All I do now is wait for seasonal events and buy old/interesting cars, modify them horribly, and take pictures of them.
![]() 03/11/2014 at 19:41 |
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The GT5 track editor had some potential, but there were really only a dozen or so flavors of track I could ever produce. My favorite was making the twistiest, tightest, ugliest, longest track in Tuscany dirt. I had 12+minute lap times in WRC cars.
![]() 03/11/2014 at 19:45 |
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I'm still in it for the driving. It's always been a better driving simulator to me than a racing simulator. I'll pick a marginally interesting car, and go do time trial laps in it for a while, tweak it a bit, then some more, then back to stock....
I do want to get as close to completion as I can, which I believe will mean the cone challenge coffee breaks will remain bronze only, and the drift coffee breaks will be zeros. I'm on track to gold the rest soon.
![]() 03/12/2014 at 10:15 |
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I mostly did tarmac courses - Tuscan was one of my favorites. A couple that will always stick out included "Medusa" (88 turns - my record) and "Endarkend Mistress" (60+ turns?) in that flavor.
My favorite was Eiffel. That's where my signature tracks came from including "ThunderCloud," "Jayden Hills" and "Pulsar."
Wow. I can still remember the names of these things.
/sad obession
![]() 03/12/2014 at 10:19 |
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From the original Gran Tursimo I've been a fan of the driving aspect. I'm not a fan of the crated fan cars (Red Bull, I'm looking at you) but love events like seasonals and the like. I'll likely never get all the stars for quite some time just because I have way too much fun doing other things in the game like Seasonals, finding a good online room with street tires, taking pictures of a 2000 GT with the Matterhorn in the background . . . tons of stuff.
I don't have the time I used to for the game due to life changes, but the time I get I still very much enjoy.