AAAAAAAAAAAAAAAAAAAAHHHH

Kinja'd!!! "Wheelerguy" (wheelerguy)
08/04/2017 at 01:35 • Filed to: 3D Modeling

Kinja'd!!!0 Kinja'd!!! 4
Kinja'd!!!

There it is and holy shit holy shit HOLY SHIT!!!

I’m simply in shock as I typed this.

Now what?


DISCUSSION (4)


Kinja'd!!! sony1492 > Wheelerguy
08/04/2017 at 01:57

Kinja'd!!!0

What are you trying to do?


Kinja'd!!! Wheelerguy > sony1492
08/04/2017 at 01:59

Kinja'd!!!0

Put it on TrackMania. Shit’s pretty much my practice model.


Kinja'd!!! random001 > Wheelerguy
08/04/2017 at 06:12

Kinja'd!!!0

Son, what you have here is called an airbrake. They are no so good for racin’, but pretty good for stoppin’...


Kinja'd!!! PS9 > Wheelerguy
08/04/2017 at 07:00

Kinja'd!!!3

Can’t help you with the trackmania thing, but here’s a few useful tips for Blender.

Iterate Your Saves. Blender free, which is great! But being open source also means not having the resources the big guys do for things like bug testing against different kinds of hardware, so it’s crash-prone. Save every 5 minutes and make a new file each time you save. Blender makes this easy (as do almost all 3D modeling programs) Ctrl+S to save, make your file name [Wheelerguy’s 3D Mode name here]_[maximum number of saves you think you’ll need here. For example, if you think you’ll save at least 99 times, put 00 here], hit the plus key then enter. After the first one, Ctrl S, +, Enter. Blender will increase the number at the end of the file name each time you hit +.

Learn the Keyboard Shortcuts. 3D modeling is a series of repetitive tasks over and over and over until the model is created. Extruding a polygon over and over, Gluing vertices together over and over, Copy and pasting something over and over. It would be really tedious and time-consuming if you needed to click the relevant tool every time you wanted to do something, so to make sure you don’t have to do that, Blender is designed with a hotkey-first approach. Pros? It makes a lot of otherwise slow tasks fast. Cons? If you don’t know the hotkeys, you’re going to have a bad time, and they aren’t exactly listed in an easy-to-find place in the docs. Go out of your way to learn these first before doing anything. Here are a few, but there are many, many more you’ll want and need;

Undo; Ctrl Z

Toggle between Object and edit mode; Tab

Extrude anything; E

Duplicate; Shift D

Scale; S

Displace Something; G

Rotate Something; R

Rotate Something around it’s center instead of relative to your view; R after hitting R the first time

End an operation with the changes saved; Right Click or Enter

End an operation with the changes discarded; Left Click or Esc

Blender is HARD.  

Blender is capable of high-quality, movie theater worthy animation. It’s also able to make whatever it is you want to whatever degree of quality you want it. But understand what you are committing yourself to! The kind of person who can go from absolutely nothing to a photo-realistic car and environment in a weekend is one who has been doing 3D for decades. A beginner is a few years or so away from making anything good, and a high quality asset is a serious time commitment for a novice. The difficulty spike is real, and only get’s realer as you encounter new tools and desire to create new things you haven’t before in 3D.

Start Small. Given the previous paragraph, a car is probably not what you want to begin with. Try something easy to create that exists in the real world, preferably something you can pick up with your hands.

Kinja'd!!!

Picking something you can pick up and feel with your hands will give you a sense of dimensionality and depth you’re not going to get from series of photographs. When you compare the real thing to the model, you’ll know where and when you’ve gotten it wrong. When you need to make something in a new way and approach the limit of your current understanding of the toolset, you’ll do research into new ways to create things. And you’ll know when you’re done because whatever you made will almost completely resemble the real thing.

Don’t chase perfection right now! It’s tempting to just make one more tiny correction, but don’t. Settle for ‘good’, move on, iterate as often as possible. The mistakes need to get made, and will lessen (but not entirely disappear) over time. Make like 20 things that exist in the world around you before you attempt something that exists in a photograph.