"JustJim" (JustJim)
02/26/2016 at 14:45 • Filed to: Video Games, ForzaMotorsport, Sim Racing, Forza Horizon | 4 | 66 |
My original Jalop M3 livery in Forza Motorsport 6
I remember a time when I used to buy racing game and play it nonstop for six months pick up another racing game and play it for the six months leading up to the next big release or FPS. Several releases of Project Gotham Racing, RalliSport Challenge, Burnout, Need for Speed, Dirt, and Grid came and went. When some of those original XBOX games became obsolete by not being backwards compatible when the 360 released they were sold off or stashed in the closet. When Forza Motorsports 4 released I thought it had the chance to be the racing game to end all racing games and all my other racing games went in the closet.
Two of my playful original liveries from Forza Motorsport 4
Playing Forza 4 I thought I had found contentment. I quickly figured out I had a decent amount of skill painting the cars and joined an in game club and met tuners, expert drivers, and other car guys/girls from around the world. We didn’t know it then but that’s when auto-centric games changed; and the day after the last DLC pack shipped, they stopped being fun.
One of my replica liveries from Forza Motorsport 6
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Full discloser: I;ve never owned any version of PlayStation and have therfore never played any version of GTA or Gran Turismo. Further I have not played any Need for Speed since Most Wanted in 2005.
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Two of my fantasy racing liveries in Forza Motorsport 6
Modern racing sims like Forza Motorsport 6 are fast and beautiful, with a brilliant color pallet where the view and physics can make for intense immersion...for a while. Even with a game as buttery smooth at 60fps like Forza 6; monotony can set in. In Forza 4; developer support and a relentless schedule of monthly challenges were spot on and always gave players a new goal to shoot for, and a need for a new car to learn to push to the limit. That community support dropped off in Forza Horizon and didn’t return in Forza 5, and now in Forza 6 it’s anemic. Nowadays I spend more time in the paint booth than on the track.
OPPO Kotaku Because Miata in Foraza Motorsport 6
Problems Defined: I believe evolution and profitability have lead to the current state of affairs where we have Forza/Gran Turismo fans on one side, and Horizon/NFS fans on the other. (Grid and Dirt series fall closer to the middle.) It appears independent of the console that developers will make either a sim based game or an arcade based game with only a small nod toward the other. Players on the other hand come from three groups; sim racers, arcade racers, and those who like both equally. Fans who like sims predominantly hate arcade racer games, arcade racers find sims too serious with no room for error. Both are very vocal. This means developers are likely to disappoint as much as 2/3 of the fan base even if they do a great job on the game they intended to make.
Two more Forza Motorsport 4 replicas
Forza, Gran Turismo, and Need for Speed were great when they were the best of the breed but now it seems they are the only titles both publishers and gamers can get behind. Games like Project cars and The Crew get hammered even before release by fan boys. One starts to suspect these “Fans” may be incentivized by the premier game companies their criticisms are so dark. This stagnation in auto-centric games has allowed all of the modern franchises to hide a multitude of issues, lack of content, or just putting half of the content as DLC rather than sell what many would consider a complete game.
Two of the last cars I painted in Forza Motorsport 4
My Martini Van can be shaken or stirred in Forza 6
When a complete game cost $50 a gamer could better afford to gamble on a game like Burnout, or Flatout; have fun for 3 - 6 months and then buy another game. Now when the full content version of games grab $100 or more its difficult for the average gamer to risk their money on a game that might only get a rating of 8/10. You at least want the fun factor to last as long as the DLC lasts.
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Special note: If you want to be in the top 10% of drivers add $600 to your gaming budget for a Thrustmaster wheel/pedal combo and another $400-500 on a Playseat chair. If you’ve gone this far add two more HD screens and assorted equipment so you can include side views.
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My Mad Mike MadBull RX-7 in Forza Motorsport 6
All race sims suffer from the same basic problems; the creators focus on physics frame rate and car count rather than making a game that a player can immerse themselves in. (The historic content in Forza is excellent on first run but lacks replay ability.) Community creation, support, and involvement is mostly grass roots which means its strongest 1 month before release and three to four months after launch. Most DLC takes 6 months to be completed and most of the players have long since moved on to another game.
All non sim type car games suffer from the same flaws. They are often too simplistic and redundant with zero community support from the publisher who is already making the next cash grab game at the lowest budget possible.
Forza Motorsport 6 an industry leader lacks obvious body kits. Many of the existing ones skew liveries horribly.
Concerns: Forza Motorsport 6 is six months old. The Porsche DLC has just released and in the same week Turn 10, Forzas’ publisher, announced that Lamborghini will be on the cover of the next “Forza Game”. Not Forza Motorsport 7, not Forza Horizon 3, but “The Next Forza Game”
This has me wondering is Playground Games out and Horizon is dead? Are we 6 months from Forza 7? I haven’t raced let alone painted 1/4 of the cars in Forza 6 and the only DLC I bought was the Porsche Pack.
Possibly the biggest concern is the pent up animosity being stored in gamers who always have a laundry list of wants that overwhelm any game developers best effort. If a developer excludes a racing series as popular as F1 its considered a failed game. If the developer gives us an F1 car we want them all from all eras; and ditto to all the historical and new tracks as well; if they don’t the developer sucks. If the developer gives us a JDM car it better be the S14, and we better be able to Rocket Bunny every car including the 1978 Ford Pinto. We don’t want every car we ever lusted after, we want every car from every game we ever played, and we want them paintable, upgradeable, tune-able, and throw in any body kit ever designed for it and two more custom ones just to switch things up.
Everyone who has played a racing game has had a moment; a moment where they were a driving god and shaved a 1000th of a second off their best time; a moment they pulled off an impossible last corner pass for the win. That’s what endears tracks to gamers, that’s why we remember they’re names. that’s why we want every track in every game. Is a racing game complete without Silverstone? What about Indianapolis? Then how can a game be complete without Suzuka? We want every track in every game, and yet we still want more. Americans want more American tracks, cars, cities, and throw in the Pacific Coast Highway, Pikes Peak, and The Tail of the Dragon while you are at it. Meanwhile Japanese drivers, and all drift racers, want every Japanese track, and Touge run included. Still not satisfied the Europeans will want Goodwood, rally courses, hill climbs, and more of the heritage of racing. (It took until Forza 6 to get the Zakspeed Capri.)
Stef Schraders PorscheLump in Forza 6
Solution: No game maker can make every racer and gamer happy. Hopefully developers as talented as Turn 10 are willing to continue to try. I think technology is at a point that we may be able to get a future car centered game that can solve all these problems and bring back that winning moment we all remember from racers of days past. Basically we need a game that stops polarizing the two genre of car games and brings the racers and the gamers together.
One Racing Franchise to rule them all what I’m imagine they might call Forza Horizon Forever. Basically Destiny for racers.
Zakspeed Capri lost in the Green Hell on Forza 6
My HoonCapri based on Andy Blackmore Designs Hoonicorn
Imagine for a moment an open world racer where city locations are based on real cities downtowns and are connected by typical Forza Horizon open landscapes and highways. Intersperse the openness with real-world racetrack destinations we know and love. Have the physics tight on the tracks and more forgiving everywhere else. Along with the standard Forza fare reintroduce racing and non racing mayhem from games of Christmas past so the nubes and crash monkeys who just want to get stoned and wreck someone don’t feel the need to do it to a guy that just wants to race clean.
So already we have some problems solved; all the tracks we want are here already so sim racers are happy, and it has city and open world aspects that avail to those who like to roam and those that like carnage.
Instead of taking a year, or more, to make a game that all but the hardcore will leave in a matter of weeks or months; give this one game a three year life cycle. This will help multiple facets. When a gamer is given 400+ cars they’d be lucky to buy let alone drive half of them in 6 months. So instead of a glut of cars at the beginning make it 200 cars and an announce structured DLC program instead of the mystery that needlessly surrounds it now. I had pent up desire for the Porsche pack because I knew it was coming. I didn’t go a single month thinking I wished Id paid for it. Having not utilized most of the cars from launch I never felt I needed any of these cars. Monthly rivalries died off, season campaign didn’t require anything new and it wasn’t worth the gamble of paying for a 2000 Plymouth Prowler or a 2005 Aztek.
If the developers could possibly make the starting price of the game low enough to incentivize more to make the initial investment, and then keep the developer/community interaction high to keep people playing and wanting that next DLC. If the game has monthly car releases and event updates it should be able to keep gamers coming back for more.
Don’t like the General Lee? Get my original General Grant and drive Road America backwards for max air.
A delayed release structure could help the painters in the community by giving them more time to paint liveries as new cars come into demand. As it is now too many are copy pasting Forza 5 liveries, or when in doubt Martini, Gulf, Red Bull everything. Too many tuners utilize third party research or tuning aps to nock out tunes that aren’t useful. Here again the delay and community involvement might help get tunes that actually improve drivability.
This brings up an important point. There is no way of validating a tune without using it. Forza 4's Storefront made finding tunes/liveries much easier, and you could find “Your Tuner” and hope they tuned the car you wanted for the specific track you wanted; sometimes. The leader boards now let you download a tune directly so you can see the tune has potential, but not how that tune will do elsewhere. This system could be improved if there was a system that told you how a tune would preform elsewhere or maybe co-opt the Drivatar technology into a engineer and driver instructor to teach us how to tune a car to our driving style, or better how to adapt our driving to maximize a tunes potential.
My favorite of many Ford RS 1800 liveries available in Forza 5 & 6
Another method of the delayed release could allow the developer to have big seasonal updates to include new features and tracks scheduled when normal ebbs in use would occur, such as holidays and when competing games are released and bring those who left; back for more. If I have a choice between a $70 half baked game and $20 to keep the one I’m enjoying going, I’m going to save $50 that I can spend on the next update. The delay release aspect would also, in my opinion, give developers the opportunity to get DLC right and require fewer patches and disgruntled fans.
I’m not a marketing or licensing guy, obviously, but I would think this would give a better structure and tool for the developer to get more licensees onboard as they wont be needing to do it again the next year and the year after that. I would think if the developer is committed long term those franchises that want their products in front of gamers would see a better long term option. A longer contract might just make everyone’s job easier too.
Maybe I’ll be surprised when “The Next Forza Game” is officially announced at E3. The Hype Train left the station for Horizon 3 last year even before Forza Motorsport 6 even released. It’s possible Forza 4 was peak racing game and all we are left with is sim racing and arcade mayhem until nobody wants to play them anymore. Maybe I’m just a cynical old man who’s finally too old for videogames. I hope not on either count. I also hope the creatives get the proper backing and are ready to give us the driving game we all can play...together.
Either you made it all the way to the end (congratulations!) or you scrolled all the way down here to request a livery. I have many cool ones already made and many more in process. If you have Forza Motorsport 6 my liveries can be found under gammer tag Jammer 505. Requests will only be considered if they come through the Xbox Live. Reason # 1 I don’t have time to make liveries for people who just want to see a photo here. Reason # 2 I want to be able to confirm you have the game. Further I don’t do custom work for people I don’t know. Sorry. Its too easy to end up designing a livery for a professional driver for free. Its been done. If you send a friend invite it may or may not help your request get made. It depends mostly on my available time. And who couldn’t use more friends on their rival list?
wiffleballtony
> JustJim
03/09/2016 at 19:31 | 1 |
What has killed racing games longevity for me is lack of mod support. I’m not that hardcore so once I’ve done all of the tracks and cars a bunch of times I’m done. In the old days the community could make endless quantities of both.
Also, half the time I can’t be bothered to set up my wheel and pedals for just a couple laps.
MLGCarGuy
> JustJim
03/09/2016 at 19:32 | 0 |
I fully agree. I’ve owned both Forza 4 and Forza 6, and while Forza 6 is a stunning game, it has so many bugs and lack of things to do that I wish they just brought Forza 4 to the Xbox One classic collection already.
citizennick
> JustJim
03/09/2016 at 19:34 | 2 |
I absolutely love Forza 6 and the Oppo leagues I’m in. That said, the car pack DLC has been a major disappointment. I have absolutely no need for a Pontiac Aztec or other random shit, but whatever.
And I also do think they need to add more NFS type car customization. Good write-up, love the liveries!
TheOnelectronic
> JustJim
03/09/2016 at 19:38 | 1 |
In fairness, I bought The Crew really cheap on sale and it’s just boring. It suffers from Open Worlditis.
djmt1
> JustJim
03/09/2016 at 19:40 | 1 |
No Horizon isn’t dead and will come out this year. They do this every year. “In the next Forza experience, the cover car will be ...”. It’s all marketing deals and other corporate stuff.
As for your concerns, you sound burned out from only playing Forza. The games make incremental upgrades and come out frequently to the point that it’s easy to get burned out just like any other series. Look at what is happening to COD.
Also Project Cars and The Crew weren’t hammered due to Fanbois they were hammered for being bad. Keep in mind it was easy to access both of those games before launch and they were both choc a block with problems. I know this because I played both early and complained in depth on here.
Oh yeah and using Destiny as a template is possibly the worse idea I’ve ever heard. Especially for a genre where people are fed up for paying more to make up a content bare launch.
Anyway I commend you for wanting better games. Too many gamers are content with what they get and won’t ask for more.
PS. I massively prefer Forza 6 to Forza 4. Bite me.
Vítor
> JustJim
03/09/2016 at 19:40 | 1 |
About the “next Forza game”, I’m 100% is Horizon 3, which following Forza tradition will be launched in september this year. Turn 10 actually wanted a third variation of the Forza series so they could have 3 years to develop each game. Forza Motorsport will never be annual and Forza Horizon isn’t going anywhere
SVTyler
> citizennick
03/09/2016 at 19:41 | 1 |
Seriously, out of the 35 DLC cars so far I bet I’ve used three in more than two races (the Rebellion and Mazda Lola being two) and it’s just dumb to get an Aztek or Prowler when there could be cars people actually use for anything more than teh lulz a few times. T10 needs to bring back the a la carte option like they had in FM4 where you could buy individual cars.
Jordan and the Slowrunner, Boomer Intensifies
> Vítor
03/09/2016 at 19:44 | 1 |
I just hope it has a better map than Horizon 2. I felt like that map was a downgrade, and on top of that, the roads were waaaay to straight. I liked climbing the mountain to Red Rocks. MAKE IT BASED IN THE APPALACHIANS TURN 10!!!
With-a-G is back to not having anything written after his username
> JustJim
03/09/2016 at 19:45 | 1 |
I’ve never played Forza, but here are a couple of my thoughts about my experience with replayability in Gran Turismo:
In GT6 Career mode:
Complete a race? One star.
Podium? Two stars.
Win? Three stars.
Collect n stars and the next rung of the ladder opens. You can advance without winning it all, but you have to podium a lot to advance.
If this is all there is in terms of recording player progress, replayability is severely hampered. You get these stars regardless of the game settings or other aspects of your performance. So someone who tunes a car to the max, puts all the assist nannies on, and barges into other cars throughout gets the same “stars”-based record as someone running with a 100 performance points handicap and no assists, who doesn’t make contact with another car the whole race.
I’d like to have many, many , more layers of subtlety on record, like per-event achievements marking having won with “No collisions” “Assists off” “x performance point deficit” “HUD off” etc., that I can see on my career ladder.
That way, I could play the nominal game, collecting my stars, but then go back and do it all in my own pace of “hard mode,” with something to show for it in the records the game keeps.
djmt1
> Jordan and the Slowrunner, Boomer Intensifies
03/09/2016 at 19:46 | 1 |
Turn 10 barring licencing out the game engine have nothing to do with Horizon. It’s made by Playground Games.
E92M3
> JustJim
03/09/2016 at 19:49 | 1 |
You really owe it to yourself to play GT6. I’ve been playing it for 2-3 years. I got bored with Forza after a week.
pjhusa
> JustJim
03/09/2016 at 19:52 | 0 |
A well-written, well-thought out, and valid piece. Keep it up!
Jordan and the Slowrunner, Boomer Intensifies
> djmt1
03/09/2016 at 19:56 | 0 |
Oh, either way, give me more curves!
Rainbow
> SVTyler
03/09/2016 at 19:56 | 0 |
I’m also pissed that they stopped including free cars with the packs after the first two.
Daily Drives a Dragon - One Last Lap
> JustJim
03/09/2016 at 19:57 | 1 |
Oh my god. Your liveries are fantastic.
djmt1
> Jordan and the Slowrunner, Boomer Intensifies
03/09/2016 at 19:58 | 2 |
You know where they have curves, New Zealand. Make it like TDU size but on one of New Zealand’s islands. Plus put some proper offroading mechanics in it.
SVTyler
> Rainbow
03/09/2016 at 20:00 | 1 |
That too, always thought that was cool of them. At least people without the DLC packs don’t have to see murdered-out Jettas anymore in 6.
Jordan and the Slowrunner, Boomer Intensifies
> djmt1
03/09/2016 at 20:03 | 0 |
That would be awesome. Or just scale down all the islands and connect them by bridges,
Vítor
> JustJim
03/09/2016 at 20:09 | 2 |
I think what made Fourza the best of the series is the sense of progression and the harsh economy of the game.
I started Forza 6 with 5.6 millions credits, an Aventador and many other cars as bonus for playing other Forzas. In Fourza I would start with almost nothing and a Ford Ka or a VW Fox. If I wanted an Aston Martin DBS in Fourza, I would have to do dozens of races just to get the damn car. In Forza 6, all I have to do is to pass level and receive 1 million credits.
Also, the manufactor reward in Fourza was miles better. You would get discounts on mods and than discounts on cars of said manufactor until the point where you would maximize the relation and both cars and mods were free. It was much more rewarding to do a dozens of races in a E30 M3 until the point where you could get the desired M6 for free than just getting a lot of money just by passing a level.
I would spend hours browsing new cars just to read the history of each manufactor that Fourza would show. Even more hours in Forza Vista so I could hear Jeremy’s opinion on said car. With Forza 6 and that robotic voice giving a very average description of each car, I think I’ve only listened to 2 description until the end of it.
With Forza Horizon 1, a game that I truly loved and played for months, you had to race against a number of rivals and defeating then was so much satisfying. Also, the races where much more selective than in Horizon 2. Races that only RWD V8 muscle cars could participate and etc. Also, I could do a SUV race and then do a Japanese classics race and so on. I can’t do that in Horizon 2.
Also, your first car in Horizon 1 is a VW Corrado with some mods, a car that felt like it was yours. Your first car in Horizon 2 is... a brand new Z4. Winning money is Horizon 1 is also much harder than in Horizon 2.
I had more fun in both Fourza and Horizon 1 than I had in Forza 6 and Horizon 2, even though the car selection, the physcis and the map were better in the newer games.
Also, Japanese tracks are really missed.
chaozbandit
> JustJim
03/09/2016 at 20:12 | 1 |
Being a first party studio, at least you get to enjoy the luxuries that come with a large and pretty modern car list. Being a pCars fan myself, it’s a little disheartening following the post-launch development over the past year and having to accept that the DLC cycle is at an end (along with all the issues that came with failed licensing contracts and insufficient funding / source development material). that being said, no other current title gives me quite the same level of enjoyment as pCars 1 does and I’m looking forward to pCars 2.
Vítor
> Jordan and the Slowrunner, Boomer Intensifies
03/09/2016 at 20:13 | 1 |
They were way to large, and that annoyed the crap out of me. The coastal roads in Horizon 2 felt like a 3 lane american highway. It’s suprising that Just Cause 3, which is also set in the Mediterranean has way nicer, tight and more realistic roads than Horizon 2.
Vítor
> djmt1
03/09/2016 at 20:16 | 0 |
Japan, NZ, and Switzerland (Alps and snow weather, perfect) would all be a perfect setting for Horizon 3. Don’t UAE also have some nice, curvy, canyon roads?
citizennick
> SVTyler
03/09/2016 at 20:17 | 1 |
Agreed. I'm pissed there's no 2016 Camaro or Ford GT race car.
JustJim
> wiffleballtony
03/09/2016 at 20:17 | 0 |
I haven’t the space or commitment for a wheel. Had one ages ago, but like you said not worth the effort.
SVTyler
> citizennick
03/09/2016 at 20:21 | 1 |
One more car pack coming up, always a chance man. Fingers crossed.
JustJim
> MLGCarGuy
03/09/2016 at 20:22 | 0 |
Agree. I had really high hopes for the first Horizon hoping it would be the best of both worlds and it was like everyone from Forza 4 had died and I was all alone in the open world. Forza 5 lost the storefront real world driver challenges and I had to start from scratch on liveries. In 6 I skipped DLC when I had gone all in 3 times prior.
Sad but hopeful.
No Prius Needed
> Vítor
03/09/2016 at 20:24 | 0 |
I'm really hoping that the new Horizon map will be set in Japan. Just imagine racing Kei cars down winding mountain roads while dodging traffic... Also I totally agree with you on Fourza.
djmt1
> Vítor
03/09/2016 at 20:25 | 0 |
I thought it was just sandy straight roads between the cities.
JustJim
> citizennick
03/09/2016 at 20:25 | 1 |
The club in Forza 4 would have made those leagues easier to organize and manage. Miss that feature a lot.
Vítor
> No Prius Needed
03/09/2016 at 20:29 | 0 |
After the US west coast (kinda of) in Horizon 1 and the French Riviera in Horizon 2, I think Japan is the obvious and the most likely choice.
JustJim
> djmt1
03/09/2016 at 20:32 | 0 |
No need to bite. I’m OK with people not agreeing with me. 6 is beautiful but the social aspect of 4 was better for me.
I am burned out but with more involvement form the creators the game would be less redundant.
SVTyler
> JustJim
03/09/2016 at 20:32 | 1 |
No kidding, the club was awesome: a common garage, one-click invite-all to game, and organized list of members were so helpful when we were running those. I read somewhere that only like 15% of players were in a car club though, no wonder T10 didn’t bring it back.
Also great write-up man. I’d recommend both your post and the comment if I could but my Kinja’s apparently borked as I can’t star posts or replies.
Vítor
> djmt1
03/09/2016 at 20:32 | 1 |
UAE has some quite nice roads actually
JustJim
> With-a-G is back to not having anything written after his username
03/09/2016 at 20:39 | 0 |
If I had covered track limits cheaters and first turn crashers in career and online I would have had another 1,000 words. But I hear you about earning your way through. In Forza 6 if you can afford it you can drive it, or of not you can rent it. With the lottery function nothing is earned. I’ve got probably 60 million saved up and no reason to spend it.
JustJim
> E92M3
03/09/2016 at 20:42 | 0 |
I’ve also heard the exact opposite. I have always been interested but am unwilling to invest in a second console for one game.
JustJim
> Daily Drives a Dragon - One Last Lap
03/09/2016 at 20:43 | 0 |
Thanks!
JustJim
> SVTyler
03/09/2016 at 20:53 | 0 |
I realise T10 dropped clubs for a reason, but at the time I could paint cars and not tune and it was a good way to meet those with other skills. If they had advanced it to where someone else could tune a car I painted without me having to give him an unlocked paint; that would have made it more cooperative. I think more would have used it.
StingrayJake
> JustJim
03/09/2016 at 21:26 | 1 |
Yes.
I need to add you as a friend on XBL.
JustJim
> StingrayJake
03/09/2016 at 21:57 | 0 |
Anytime
Blunion05 drives a pink S2000 (USER WAS BANNED FOR THIS POST)
> E92M3
03/09/2016 at 22:02 | 0 |
Are we friends on PSN? I’m blunion05. A couple of us from Oppo, Jayhawk Jake, Loudmusic, Jay Lauer, we get on once in a while and play together.
E92M3
> Blunion05 drives a pink S2000 (USER WAS BANNED FOR THIS POST)
03/09/2016 at 22:40 | 0 |
Yes sir! I’ve raced with you guys a couple of times. Username:ILOVEACUPS
E92M3
> JustJim
03/09/2016 at 22:42 | 0 |
You don’t have a friend that would loan you a PS3 or PS4 for a few days?
wiffleballtony
> JustJim
03/10/2016 at 08:38 | 0 |
My main racing game is Project Cars. I have an Xbox 360 controller with my PC but I feel like I’m doing it wrong unless I use a wheel. Either way I don’t end up playing. Maybe the new Need For Speed will be different.
JustJim
> wiffleballtony
03/10/2016 at 08:44 | 0 |
They came out with so many NFS’s in a short time. Some were fun, many were crap. I became unwilling to gamble on them.
If one came out that was deep and varied ID give them a chance again.
wiffleballtony
> JustJim
03/10/2016 at 08:51 | 1 |
I agree with you, they started to suffer from Madden syndrome. Aside from Shift 1 and 2, the last Need for Speed I put any appreciable time into wad probably Porsche Unleashed or Underground 2. The new one looks legitimate though.
they-will-know-my-velocity
> JustJim
03/10/2016 at 11:09 | 1 |
I can’t wait for Horizon 3. Just got my gold wristband on 2 and I still play it pretty regularly.
They need to make a way for your XBL friends to cruise your inventory of cars so they can see you tuning, parts, livery and decals, etc. I’ve got some unique cars in my garage. Or at least, I’d like to think so. A 700+ HP 98 Civic with a #Bigwanggang sticker is kinda cool I guess.
JustJim
> they-will-know-my-velocity
03/10/2016 at 11:16 | 0 |
I’m very hopeful for Horizon 3. I don’t like how there is always more hype than details before release. If paints aren’t transferable I’ll make one personal design and just mod it for all my cars. I really spend too much time painting but Forza 6 has done very little to motivate me onto the track.
they-will-know-my-velocity
> JustJim
03/10/2016 at 11:45 | 1 |
At a certain point I realize it’s too frustrating for me to get things painted the way I want it. They need to make the decal editor easier to use. And make it simpler to customize body panels with details. There is no reason why adding carbon fiber pattern to side mirrors deletes the entire factory paint scheme to a solid color.
they-will-know-my-velocity
> JustJim
03/10/2016 at 11:52 | 1 |
Also, any Oppos want to add me, I’m wordhipster on XBL
JustJim
> they-will-know-my-velocity
03/10/2016 at 12:57 | 0 |
I’ve played games that had much simpler livery editors that were fine. It’s the group of artists who adopted Forza as there medium that would go ape if they changed it.
If you don’t want to share your finished project there are plenty of logos available if you can find decent suppliers.
It frustrates me that every car is different. Some are easy to work with some impossible. Some you can paint the wings, some not. Black plastic can be paintable but not always. And the blend limes between side and top can be crazy.
Next game I might go Matt black with a lime green stripe, yellow wheels, and a white # plate with x13 on every car.
JustJim
> they-will-know-my-velocity
03/10/2016 at 13:00 | 0 |
Added.
they-will-know-my-velocity
> JustJim
03/10/2016 at 13:20 | 1 |
I tend to mix it up. I’ve a got a few specifics I add. Some builds I sticker up, others I keep totally clean. I always add one geometric shape sticker to the right front section of any car I’ve raced with. I then add things that the character of the car seems to call for. For instance my John Cooper Works Mini has been nicknamed Lil Wretch a la Bomber nose art from WWII and has “Hoonigan” across the plate.
Also I always add “700 Club” to any car that comes up to between 700-800hp. My Trueno Corolla is probably my favorite of those entries. Since I live in the Bible belt, probably not a joke most people get, but whatever.
I mix it up between metal flake, matte, and satin finish. I did an Alfa 4c and a Lancia in Martini Livery which was time consuming but rewarding. It would be nice if they made it easier to do complicated colors and layer groups. It probably isn’t worth it to them to design it but it would be cool.
Then again my AWD engine swapped F100 in Root Beer brown with metal flake is one of my favorites. Simple isn’t bad.
StingrayJake
> JustJim
03/11/2016 at 00:33 | 1 |
By the way, I meant to write a little bit longer response to this but I forgot.
For the most part I agree with everything. I think racing games have become too polarizing and to an extent its all just a grindfest to get the next big super car. I still enjoy it, but not for hours at a time like I used to pour into 4X4 Evo (and it’s less capable brother, Evo 2).
The one minor thing I can’t get behind is your quasi-jab at the collection of F1 cars in Forza. I know they’re not for everybody, and I wouldn’t say the game is incomplete without them (Forza 4 was just fine without them), but I do really appreciate their presence. As a fan of vintage F1 cars, Forza 6 gives me one of the more complete collections to play around with. This was part of the appeal of getting 6 for me.
And as much as I’d love to have a Ferrari 312 to go with the other four 1967 F1 cars, and to see some classic track layouts (Zandvoort!), I understand this isn’t an F1 game at heart. I can live without those things.
Now I’m in now way attacking your opinion, I respect it. I just really enjoy the F1 cars.
JustJim
> StingrayJake
03/11/2016 at 08:03 | 0 |
I hear you. One of my favorite parts of Forza, and one of the reasons I paint mostly replica’s, is the history and the racing cars. I follow a dozen or so elite Forza players on Twitter and some of this content is influenced by conversation I’ve had with then. By elite I mean their lap times are usually in the top 50-100 not the 500-1000 mine are in some of them paint and an average paint of theirs gets thousands of downloads not a hundred.
These guys are always very Forza positive and often communicate with Turn 10 staff. Their gripes revolve around if it’s a racing game why aren’t there more racing cars? For me, as I hot lap more than I actually race, and the lower the class the better I do; race cars are less important to me. But I like painting them.
When Turn 10 has an active event like the current Lamborghini or previous Can-Am event I really get into it especially if, like the Can-Am liveries are allowed. In Forza 4 painting specifically for monthly events helped focus, and downloads. Just like here on OPPO it’s nice to see the hours of work get appreciated.
I’m just thinking Forza Horizon may be my future goto racing game, unless someone makes a better more accessible one.
StingrayJake
> JustJim
03/11/2016 at 08:30 | 1 |
Yeah I enjoyed Horizon 1. I still haven't played 2. I think having both is a good way to shift gears between the styles.
JustJim
> StingrayJake
03/11/2016 at 08:33 | 0 |
So long as It can entertain me while not requiring me to start my painting from zero I’ll be happy. If not I’ll go the route of a personal scheme that I adapt to all cars.
StingrayJake
> JustJim
03/11/2016 at 09:13 | 0 |
Oh yeah I totally understand how annoying that would be. Weren’t paints from Forza 5 and Horizon 2 made available to Forza 6?
JustJim
> StingrayJake
03/11/2016 at 09:24 | 0 |
Anything from Forza 4 could go to Horizon 1 but not the other way around. Anything from 5 and Horizon 2 can go to 6 but not the other way around. Some cars you can now bring a livery over completely unless they remaped the car or changed its model. In that case we do as was required from 4 to Horizon, you save individual logos or the entire side of a car and move them individually and reset it on the car. It’s easier than having to recreate from scratch but not as easy as it sounds. Especially with complicated designs that are blended from side to top or to the front and back. Can be tedious.
StingrayJake
> JustJim
03/11/2016 at 09:35 | 0 |
Yeah I tried to do some stuff on the IndyCar a couple weeks ago and got really frustrated with how it skews things depending on what portion of the car you’re working on. It’s difficult to match up anything from side to top.
JustJim
> StingrayJake
03/11/2016 at 09:55 | 0 |
Every car is different. Sometimes wings are paintable sometimes not. Sometimes you can put decals on the wing or not. Sometimes on the endplate sometimes not. In Forza 4 there were some cars you could put decals on the mirrors even.
Sometimes I buy a car with a livery planned and it goes to hell quickly. Other times I go to the booth and put a colored square on it and move it around to see if and where it skews to find the limits. Painting Stefs 944 the very top of the nose skews a straight line into a hockey stick which required me to paint the car white and overlay the red, instead of the other way around. Making a straight line down the side of a Datsun 510 takes many many short little pieces all turned just slightly to adjust for drift. It’s like a puzzle figuring out each car. Once you have the logos some cars take an hour others take days. I wish there was more consistency between them but maybe I would get lazy and Monster Energy everything if they were.
Have a Porsche I’m hoping to finish today. If my eyes don’t fall out first.
StingrayJake
> JustJim
03/11/2016 at 10:09 | 0 |
The James Garner Corvette I did ended up being relatively easy, though I know some tricks now that would have made it better. Thankfully it didn’t have much top-to-side things to get too skewed.
Now the IndyCar, on the other hand... I've tried working on it a couple times and just gave up. That thing is frustrating.
Blunion05 drives a pink S2000 (USER WAS BANNED FOR THIS POST)
> E92M3
03/11/2016 at 19:37 | 1 |
I deleted you on accident, I remember that username but I couldn’t remember who it belonged to. I was balancing so many usernames who I never played with about a year ago, it got overwhelming.
Re-added you though.
Jdrentarol
> JustJim
03/12/2016 at 08:07 | 0 |
Don’t kiss her, you’ll get herpas
Wheelerguy
> JustJim
03/13/2016 at 11:29 | 1 |
My trailer and basic idea is here .
The actual idea:
At its base it will be a full-on sim: Accurate weather and time of day (adjustable), accurate manual gearbox, clutch, and shifting simulation (among other driving and vehicle models), an over 2000-car library that MUST NOT BE ALL NISSAN SKYLINES, 76 locations both real and based on certain streets and roads, 1o0 real-world racing series past and present plus real driver stories as part of the career, as many as 56 players in multiplayer (minimum is 10, standard is 24).
Unrealistically immense game, I know, but if there’s any game that can benefit your proposed delayed-release system, it’s this. It’s how we’ll get to the 100 licensed race series, it’s how we’ll be able to get top drivers on board the idea (and even help in fine-tuning the physics and sim elements), it’s how we’ll be able to get more locations loaded, it’s how we’ll be able to get skins, kits, and parts (yes, spare parts, like spark plugs and such) in to the game (as well as swapping between unrelated parts).
JustJim
> Wheelerguy
03/13/2016 at 11:48 | 0 |
Looks good. I heard of a bold gofundme project that sounds similar to what we’re looking for. I can’t find the link but think it’s called Aperta racing.
DeLM
> JustJim
03/27/2016 at 11:42 | 0 |
Rally Sport Challenge 2!! OMG I still love that game! lol. I was thinking much along the lines of what you are saying. Games are seeming to just get pushed out. I would like to see something like flight gear but for cars. With a little of Iracing in it. Something that encompasses all aspects, an always evolving game/sim. Plain Roads, There are so many hear in north Ga, but I also have a bunch of roads in a lot of other places. so with tech getting so good as of late.... members can use their phone for GPS data and a go pro to get the visuals, thus uploading info to the main program, programers add it into the program, almost like a google earth that you can actually drive, people that do their own realife builds can upload their car’s pictures and telementry data,which apps are getting really accurate these days, so you get the stock info from the companies and many different tuned cars via upload, plus the roads from around the world and tracks. just a constantly evolving platform. you only buy once, and you get to update with the game/ sim. even add in car shops/upgraders, customizers, which can also be free marketing for these companies. Or once these business get online to it, you can borrow like a 360 camera to record your drives via an online check list of places that need to be/ already uploaded, thus progressing the game even further. Then you will have all the pieces available to make the different game modes. real life drives and car meets, Imagine meeting with friends all over the world at like Caffeine and Octane here in ATL, then blasting up the highway to the mountains online. you can share your favorites secret rodes with friends on the other side of the world that may never get a chance to, and vise versa. Rallys and track days. Add in real weather, traffic, physics, for the sim part of it. be able to turn all of that off for an arcade mode. set up scenarios, the possibilities are endless. the only thing limiting what can be done is the amount of people online and participating. I have obviously been thinking about this for a while. and I drive a lot. lol would like some input and ideas, make it a crowdsource game of sorts, keep the costs down.