![]() 09/22/2015 at 21:09 • Filed to: None | ![]() | ![]() |
Much of this is !!!error: Indecipherable SUB-paragraph formatting!!! , but it occurs to me that (edit - Just added the link, now also added a top pic from !!!error: Indecipherable SUB-paragraph formatting!!! (because !!!error: Indecipherable SUB-paragraph formatting!!! takes great virtual photos))
I haven’t seen anyone else do a half-assed review and
I’m at least halfway capable of doing one and finally
I’d practically already done so in a way that most of you are guaranteed to have missed.
So here you are. Some of this has benefitted from the extra 10 minutes of thought about it.
I bought the digital download. I think it’s better than F5, but I haven’t gone very deep into it yet.
So far, there seem to be more tracks and some interesting cars. Oddly, no Porsches until 2016. (Did I miss something about a reason for this?)
The F&F car pack is there. That’s all I’ll say about it except that the Escort is the only one I care about.
Having LimeRock and COTA as tracks is pretty cool. (full car and track list !!!error: Indecipherable SUB-paragraph formatting!!! )
You can now tune your car or change difficulty in the “start race” menu which is nice. I’ve not done a whole lot yet with add-ons and tuning so I don’t know if you can save different profiles for say LagunaSeca vs Prague.
You can also take “practice” laps from he start race menu—a great plus if you aren’t familiar with a track
I’m not sure about the whole concept of “boost” points, but (again) I’ve only spent a few hours knocking around in it.
The “spin for bonuses” business is OK. I’m sure that fast button mashers will do better than I did. I should just close my eyes and go random.
The “digital drivers” seem less stupid than before. Especially so after a rewind at which time the previous versions would just go completely suicidal. There are, however plenty of Rossi-types who overshoot the braking zone and t-bone you. (it’s the primary reason I hate, hate, hate Long Beach) If you never met Rossi, you haven’t hated an AI nearly as much as you could have.
I’m using a controller (not a wheel) and it is still pretty good.
The addition of weather to races is very well done. I can’t compare it to ProjectCars, because I’ve only messed with that a very little bit.
The paint option seems less intuitive. I don’t know why, but Matte Red is quickly available, but try doing Matte Orange. haven’t been able to find it.
The “quick livery” options for nearly every car are wildly erratic and near universally horrible. I don’t know what is going on here, maybe not enough time for the painters, maybe all the good ones are selling them somehow.
Load-times seem way less than F5
The top-of-the-group ratings (D400 or whatever) are now non obvious when you are trying to level-up a car. So when you are racing in Sport Compact, you aren’t told “D400 or less” or “D-Class championships” in the description. You have to figure it out yourself. Maybe I missed it.
There are a bunch of cars suited for rally (raptors, escorts, Off-road Charger from F&F, etc) but no dirt tracks. Which is weird.
There’s still no easy way to change cars within the same class between races. I get that they want you to rack up affiliation points with OEMs, but I just want to get past !%$#%#&* long beach and then go back to something that handles. (Because LB is all about having some jackass in a really good straight-line car ram you in the second turn, or failing that, in the final turn.) HATE that track.
There is more to say, perhaps, but I’ll let someone will a fully-assed opinion take it from here.
![]() 09/22/2015 at 21:20 |
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I did a review about two weeks ago which in comparison to this is about 1/8th arsed. My thoughts are:
More stuff is great
Career is better but more of the same
That doesn’t matter though because the showcases are awesome
Leagues are great
A lot more cosmetic customisation
Drivitars are now cowards
UI is best in the series
As you can see largely positive but I have 80 hours in it and I still want to play.
![]() 09/22/2015 at 21:22 |
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My main issue is that it kinda discourages setting up the car yourself, since you buy the car already at the level. I've started doing it differently...I look through the cars, choose the one I want to use, and buy/upgrade myself. Kinda clunky, but I like it better.
![]() 09/22/2015 at 21:24 |
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Brakes are extremely inconsistent and have a nasty tendency to lock-up way too easily.
Matte paints have an additional option to change the color by pressing either X or Y.
I’ve been running lots of vintage stuff to avoid some of the more annoying classes.
![]() 09/22/2015 at 21:25 |
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I don’t like the way the game auto upgrades the cars so I do the same. I wish they had it so when you choose the car and it gives you the option or either auto or manual upgrading.
![]() 09/22/2015 at 21:29 |
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Agreed. I also just generally don’t like the car ‘classes’. I liked building a class A Pinto to race against Supras and Skylines, it's kinda what made Forza Forza...you could build and race whatever absurd thing (GMC Vandura with a C6R engine? Why not?!) you could think of.
![]() 09/22/2015 at 21:30 |
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Matte paints have an additional option to change the color by pressing either X or Y.
Genius! You sir are promoted to “button masher, first class”
![]() 09/22/2015 at 21:35 |
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the showcases are awesome
Forgot to include that. I totally agree.
Leagues are great
look forward to playing that way once I can assure myself of not becoming someone else Rossi
Drivitars are now cowards
Which is somewhat better than the aggressive sadists from Forza 4
UI is best in the series
Agreed. Though the home screen options are paltry. I’d like to start with my whole garage accessible immediately.
![]() 09/22/2015 at 21:54 |
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I thought about doing a quick and dirty review when I was an hour in. You mostly hit all the points I would have.
As for Porsche, EA still owns the exclusive rights to using those cars in video games. Thus any other appearance is a DLC that requires extra $$$. Why that couldn’t have been the release day DLC over the FNF pack, I don’t know.
![]() 09/22/2015 at 21:56 |
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Showcases are definitely the highlight of career mode early on. The historic cars are pretty much the only reason I buy racing games and it’s nice to have a somewhat accurate grid that falls within a decade of each other.
![]() 09/22/2015 at 22:09 |
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BTW, can we coin “cowatars” instead of “drivatars”? What about “drivatards”? OK. Never mind.
![]() 09/22/2015 at 22:15 |
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I liked building a class A Pinto to race against Supras and Skylines
You are now one of my favorites. Just watch out for Rossi. He likes to hit people from behind.
![]() 09/22/2015 at 23:02 |
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But they will show up afterward, the way the Porsche FH2 pack did.
They better gib 917K, 917/30, 936, 956, 962, GT1, RS Spyder, and 919, though. I wanna do a Jurgen Barth , Stefan Bellof , Derek Bell and Nico Hulkenberg (assuming I can get my hands on an XBox with Forz6, which I can’t).
![]() 09/23/2015 at 12:09 |
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True confession: I have no idea what I’m doing in Tuning, what ever I change seems to rarely make a difference.
Sidenote: the Nissian IDX concept is pretty bad ass for the 1st series of races.
![]() 09/23/2015 at 18:05 |
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Dude go to options -> controller options -> ‘x’ for advanced settings and change your trigger deadzones to the full range (top slider to 0, bottom one to 100). For some reason the game automatically sets it to start at 25 instead of 0 so you only get to use 75% of the trigger pull. It makes a huge difference.
![]() 09/23/2015 at 22:20 |
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Already did, it helped quite a bit but I need to tune a little more on some of my stuff.