"TheHondaBro" (wwaveform)
08/20/2015 at 00:55 • Filed to: None | 1 | 7 |
Alpha and Beta.
CKeffer
> TheHondaBro
08/20/2015 at 13:44 | 0 |
I’m assuming that the red on is the alpha? Yeah, sorry man, as someone who does rigid surface 3d modeling for a living, my advice to you is to keep working on it. It’s making progress, but still has issues. What program are you using btw?
TheHondaBro
> CKeffer
08/20/2015 at 13:45 | 0 |
Red is Beta. I’m using Cinema 4D.
CKeffer
> TheHondaBro
08/20/2015 at 14:00 | 0 |
the red is supposed to be the improvement? Dude, you’ve gone backwards, looks even more melted :-/
TheHondaBro
> CKeffer
08/20/2015 at 17:04 | 0 |
That’s actually an improvent I made on an older model. By the way, those two are completely separate models.
CKeffer
> TheHondaBro
08/21/2015 at 10:00 | 0 |
If you can get me a shot with the wire frame I might be able to help you clean them both up further. I’m not talking design wise, which is entirely a taste thing, I’m talking making edges crisper and better defined, cause it looks like you could use some more edge loops near the areas where the body panels terminate.
TheHondaBro
> CKeffer
08/21/2015 at 10:31 | 0 |
If I recall correctly, they each have a million polygons.
CKeffer
> TheHondaBro
08/21/2015 at 10:37 | 0 |
Total count doesn’t mean anything, it’s how they are used. You can up it to a billion each, but if it’s not layed out properly it’ll just look like a melty mess. You seem to be on the right track, and some areas the edges are decent, others though look like they could use tightening up and refinement, especially around the doors.