"djmt1" (djmt1)
06/17/2015 at 22:18 • Filed to: None | 3 | 25 |
It feels kind of weird but awesome at the same time.
jkm7680
> djmt1
06/17/2015 at 22:22 | 0 |
Lonestranger and Schaeft on multiple GTA modding sites.
Daily Drives a Dragon - One Last Lap
> djmt1
06/17/2015 at 22:24 | 1 |
Not really.
Slant6
> djmt1
06/17/2015 at 22:25 | 0 |
I’ve seen Labcoat guy on a Saab fourm
CTSenVy
> djmt1
06/17/2015 at 22:26 | 0 |
I’m assuming other gawker/kinja sites don’t count.
Pearson Hurst
> djmt1
06/17/2015 at 22:27 | 0 |
A couple of Opponauts come to the local Cars & Coffee, and I just sold the moped I finished restoring to one of us as well.
415s30 W123TSXWaggoIIIIIIo ( •_•))°)
> djmt1
06/17/2015 at 22:28 | 0 |
I have seen some at TTAC for years, I would expect it.
TheHondaBro
> djmt1
06/17/2015 at 22:33 | 0 |
Zoidberg lives somewhere around here.
Round headlight enthusiast
> djmt1
06/17/2015 at 22:33 | 3 |
I swear, like half this site is lurking on /r/justrolledintotheshop
Round headlight enthusiast
> djmt1
06/17/2015 at 22:35 | 0 |
Case and point: Tohru is 2nd post from top http://www.reddit.com/r/justrolledin…
PRBot II
> djmt1
06/17/2015 at 22:35 | 0 |
JBH on reddit. But everyone’s on reddit, so.
Drakkon- Most Glorious and Upright Person of Genius
> djmt1
06/17/2015 at 22:45 | 0 |
$kay is famous everywhere
Hot Takes Salesman
> djmt1
06/17/2015 at 22:48 | 0 |
On the topic of Forza- I disagree with this guy. Sure, Forza 5 has a serious lack of cars and tracks, but the ones included are so damn good. I’ve always had serious fun with 5, especially with all the new physics and feedback motors.
Plus if anyone has Horizon 2 get the Porsche expansion. It's so damn worth it.
unclevanos (Ovaltine Jenkins)
> Round headlight enthusiast
06/17/2015 at 22:53 | 0 |
Wow I’m on justrolledintotheshop frequently. The user name is different though.
yamahog
> djmt1
06/17/2015 at 23:06 | 1 |
Psh, forget the internet, I routinely run into someone from Oppo in our house.
Tim (Fractal Footwork)
> djmt1
06/17/2015 at 23:09 | 0 |
I’ve seen NoahthePorscheGuy on r/Formula1 a bit
ADabOfOppo; Gone Plaid (Instructables Can Be Confusable)
> djmt1
06/18/2015 at 00:19 | 0 |
Yup, that’s me.
ADabOfOppo; Gone Plaid (Instructables Can Be Confusable)
> Hot Takes Salesman
06/18/2015 at 00:23 | 0 |
I never said my opinion was the only valid one.
If I owned my own XBone, I might have enjoyed playing 5za more. I didn’t hate it, but 4 is still my preference of the two.
And I dislike the new tire modeling. You cannot drift with a controller. No, I’m not getting a wheel either. It just feels off.
TheOnelectronic
> Hot Takes Salesman
06/18/2015 at 01:08 | 0 |
I had a lot of issues with it. I feel like Fourza did really well with having you do a race series, and then at the end you won a car, and that car worked well for the next race series. It felt like you were moving towards some goal. Fiveza just feels like you’re checking things off a list. MAybe it’s just me, and my dislike of games that have no structure, but I just don’t feel any reason to progress in Fiveza.
That, and the inability to adjust the tuning of your car from the pre-race menu. You have to back out several stops to get to the tuning menu.
Hot Takes Salesman
> TheOnelectronic
06/18/2015 at 06:46 | 0 |
Yes, those things are true. I like the fact that all cars are Forzavista, though that could've had way better detail (I wanna open the hood of my Pontiac!).
Hot Takes Salesman
> ADabOfOppo; Gone Plaid (Instructables Can Be Confusable)
06/18/2015 at 06:47 | 0 |
Yeah, the controller is definitely not the best drifting apparatus. I might be getting a wheel
ADabOfOppo; Gone Plaid (Instructables Can Be Confusable)
> djmt1
06/18/2015 at 10:12 | 0 |
Anyway, to further this discussion here because, as you correctly stated the Polygon comment system sucks even worse than Kinja.
I watched the teaser and they do not mention the paint and vinyl editor. I don’t remember if they did in the 5tza trailer either, but I hope they keep that portion of the game because it was a feature that no one else has bettered.
I understand why they did away with the storefronts, as it was a massive liability for terrible content. But, the system they have in 5 doesn’t work. you cannot find anything interesting quickly, and it is like many of the commenting systems online where it only rewards the earliest posts and those who join later or who take their time to do a better job are left out of the picture. Not getting any in-game currency for your work also makes it less likely people will spend any time doing those awesome wraps and paint jobs we’ve seen in 3 and 4.
I want the ability to sell cars I no longer want because the economy in 5 sucked. Granted 4 was too easy to make money, but 5 feels like 3 where it’s a struggle to make anything quickly. Part of the fun of this series was experimenting with builds. When the cars and parts are so expensive, you cannot find that unique build that works for you and have to drive the same cars as everyone else to be competitive. I hated seeing the same cars when I raced in 5. More cars would help, but the core issue of how expensive they and parts are in game doesn’t change with the addition of more vehicles.
What I like about 4 is that when I tune a car and get it right it feels planted and stable. In 5 nothing works. My cars always feel slightly unsettled. I dislike the new tire physics model as well. In 4 you can hold a massive slide all day long if you know what you’re doing. 5 is impossible. Once the tires let go you’re done. I’m sure that’s probably more realistic, but I don’t like it. But at the same time I despise the arcade handling in the Horizon series. All those cars are floaty and numb.
The new AI was cool at first, but it’s become really annoying as I’ve played the game. I hate how no one stays on the racing line like a pro would. It makes passing impossible without contact. Which makes me angry, so I wind up punching my way through the pack to get in front so I can stop being harrassed. There is also that one AI that is consistently much faster than the rest of the pack. When I pick a difficulty level, they should ALL be that level, not almost all. Having that one AI better than the rest doesn’t make it fun or a challenge, it’s just annoying. I see the career mode as a bit of a chore. I play through it to get money to buy more cars and parts. So, I always want to win. And when it’s just AI, I treat them like AI.
When I race online with other people I do not race the same as in career mode. Online I try my absolute hardest to race clean and courteously. I know there are always faster people, so I am not upset if I do not win against other humans.
Basically my complaints are that Turn 10 is doing the same thing that Bungie has been criticized for as well, telling us how to play their game instead of letting us play how we want to. I like 4 because I can collect hundreds of cars; I have several of the same car with different builds because I wanted to see how it would work. You cannot do that in 5. I feel like in 5 you can only afford one of each car and you have to use multiple builds on that single vehicle. And if you turn the AI down to where you can always win to get through all the hand-holding in the career mode, you barely get any rewards for it.
I just want to play the game. If I want a challenge, I will race online. Or if I feel like I really have a car sorted I will turn up the AI for a race. I am tired of all the developers trying to appeal to only the most hardcore players, or only the most casual ones. Give us options. Let us choose how we want to play. Make it so that the hardcore players can get a challenge, but also let us in the middle actually make progress without having to turn the difficulty up to 1 million, (And I especially despise that Turn 10 has encouraged people with no experience at all to turn off all the assists and crash into everyone because you do not get any rewards unless you turn everything off) or without holding my hand because it’s scary when I want to just zone-out and slow the pace down.
I’m probably just too old.
Damn kids...
djmt1
> ADabOfOppo; Gone Plaid (Instructables Can Be Confusable)
06/18/2015 at 10:40 | 0 |
... OK I’m gonna be blunt. How much Fiveza have you played or rather when was the last you played because this doesn’t sound the game I have 600 hours in. Admittedly this sounds like Fiveza at launch but the game has changed a lot since then.
For starters, your complaints about the economy just don’t match up. Sure at launch it was a drip feed for credits but in fixing it they went to far the other way. Now I have so many credits that cars have become disposable. Seriously when I build a car that I don’t like rather than reseting it, I just delete it, buy a new one and start againagain since I have so many credits which I will immediately make back. This is my biggest gripe with the game. In the older games I felt a stronger connection with the cars because I worked so much harder to get them.
The vinyl system is odd. The main problem is the recommended designs are a case of ‘First culture’ like you said however the quality designs are usually properly tagged so the good designs are hardly buried. The editor itself is same as 4 but with 4x as many layers and more material & paint options.
As for the AI and driving that varies in experience from person to person. I love it, you hate it not really anything to debate here.
Forza 5 at launch was a mess, simple as and many people have abandoned the game as a result heck I was one of them but unlike most people I went back and the changes were good enough that I dumped the hundreds of hours into it which included 100% the career mode.
Despite this I still believe it is the worse game in the series but it isn’t a bad game and doesn’t deserve half the shit people throw at it due to their launch window experience.
All in all knowing the conditions Turn 10 were in during Fiveza’s production and seeing the changes they made feel me with confidence that Forza 6 will be the game we wanted 5 to be.
ADabOfOppo; Gone Plaid (Instructables Can Be Confusable)
> djmt1
06/18/2015 at 11:02 | 0 |
I have played sporadically over the course of the past year. I have to visit a friend’s place to play, but I spend nearly all day there when I go, so I would say I have around a hundred hours invested. No, it’s not the same as having my own copy, but it is enough to get a good understanding of the game.
I disagree about the economy. I think it still sucks. Even with my Forza rewards bonuses, I do not like how little currency you get for doing anything. It takes forever for the discounts to grow, and parts are far too expensive. All this could be solved easily by letting us have something back for selling the cars we do not want. Even at half value, it’s better than nothing. I am not advocating a return to 4’s economy, that was way too generous.
I also want to see them return the event completion award cars. I loved that about the GT series, and in FM3 and FM4. You slog through a series and when you win, you get a cool car to use in another series, or sell for more parts or a different car. It makes it feel like less of a chore to play the career mode.
I only mention the paint/design editor because I do not want to see them abandon it. It is a feature that no other car-based game has replicated as well, and really allows players to make their cars ‘theirs’. One thing I wish Turn 10 would do is embrace the body-kits like EA has done for the NFS series. I do not like those games, mostly beause Fuck EA, but they are also way too arcade-y for my taste. But I still like the body-kit options to further let us customize our cars.
I agree that 5 is the worst of the series since Turn 10 has been involved; FM1 was really an amateur effort. They had some good tracks and ideas, but everything since then has been loads better. 5 was rushed to make launch, and they have done the best they could since then to make it a better game. I am still eager to see how 6 turns out, but my intitial question on Polygon remains.
Is it still
fun
? I feel like in their quest to make it ever more real, Turn 10 has lost the fun that makes people want to keep playing.
djmt1
> ADabOfOppo; Gone Plaid (Instructables Can Be Confusable)
06/18/2015 at 11:12 | 0 |
What makes it fun though is the question. Forza 5 has my favourite driving model which is where my enjoyment comes from which is the most important thing in a racing games as far as I am concerned. Look at how Project Cars fared on consoles. The driving was garbage on a controller and as a result, people stopped playing despite how well the career and races were structured.
ADabOfOppo; Gone Plaid (Instructables Can Be Confusable)
> djmt1
06/18/2015 at 11:20 | 0 |
Yes fun is subjective, but there are still objective measurements to whether or not it is a fun game. All this talk about the science of tires, and grip levels, lighting dynamics, etc make me worried they’ve lost the plot a bit. It’s probably only because this is the only info out right now, but I feel like them going on about how they painstakingly got the wet weather handling right makes me question if they still have the other stuff that makes Forza enjoyable.
Cars are fun. All this devotion to the hard science has me question if they still remember that.