Neosport Delta - It's Done

Kinja'd!!! "TheHondaBro" (wwaveform)
11/25/2015 at 13:05 • Filed to: neosport, 3d

Kinja'd!!!8 Kinja'd!!! 20

This one took a long time do make, but the hydrogen-powered flagship sedan of my fictitious car brand is done, and here it is.

Kinja'd!!! Kinja'd!!! Kinja'd!!! Kinja'd!!!

[I got lazy on the interior, but it was my first interior, give me a break!]

I’ll get some more stills and maybe an animation in. I really want to do a cool animation, but it takes a long time to render on my big PC at max settings. It’s twice my “normal” polygon count, at almost 5,000,000 polygons total, including high-resolution bitmaps and textures.

Oh, and here’s something else: I’m working on refreshed designs for these two models that you guys love so much. Stay tuned for those!

Kinja'd!!!

DISCUSSION (20)


Kinja'd!!! Sir_Stig: and toxic masculinity ruins the party again. > TheHondaBro
11/25/2015 at 13:06

Kinja'd!!!1

Kinja'd!!!

I don’t care for this part, the rest is a lot more appealing than your other stuff (personally).


Kinja'd!!! Sir_Stig: and toxic masculinity ruins the party again. > TheHondaBro
11/25/2015 at 13:08

Kinja'd!!!1

Kinja'd!!!

I know you consider it your design language, but I would consider straightening and smoothing these areas, as it tends to give the impression the car is being viewed through a funhouse mirror.


Kinja'd!!! TheHondaBro > Sir_Stig: and toxic masculinity ruins the party again.
11/25/2015 at 13:11

Kinja'd!!!0

I’m scrapping that design and beginning a new. It’s kind of difficult to modify it once I’ve finished it.


Kinja'd!!! x87172 > TheHondaBro
11/25/2015 at 13:15

Kinja'd!!!1

Man, I wish I knew how to make shit like that on a computer. Cool!

My only feedback would be to either reduce the fluidity of the front/sides or to make some of the lines a little bit sharper, if that makes sense.

Just something to tone down the “melting” effect.


Kinja'd!!! TheHondaBro > x87172
11/25/2015 at 13:18

Kinja'd!!!1

The “melting” you see is accentuated by the reflections.


Kinja'd!!! Herr Quattro - Has a 4-Motion > TheHondaBro
11/25/2015 at 13:19

Kinja'd!!!0

What’s the purpose of the (from what I can tell) pipe in the grille?

Overall I like this one the most, particurally the split between the suicide doors.


Kinja'd!!! TheHondaBro > Herr Quattro - Has a 4-Motion
11/25/2015 at 13:20

Kinja'd!!!1

That’s not a pipe, it’s just a little design detail.


Kinja'd!!! Herr Quattro - Has a 4-Motion > TheHondaBro
11/25/2015 at 13:26

Kinja'd!!!0

So after the redesign of your first two, what’s the next car in the lineup?


Kinja'd!!! x87172 > TheHondaBro
11/25/2015 at 13:27

Kinja'd!!!1

Mmm... very good point. I see the lines more clearly now.

My revised advice would be to test a softer lighting / darker background next time you display them, just to see what the effect is.


Kinja'd!!! TheHondaBro > Herr Quattro - Has a 4-Motion
11/25/2015 at 13:28

Kinja'd!!!1

Kinja'd!!!


Kinja'd!!! pjhusa > TheHondaBro
11/25/2015 at 13:38

Kinja'd!!!3

I’m sorry to say this, but the appearance of this supposed automobile does not fit my tastes (it’s kind of ugly).

But, I really have to admire your hard work and perseverance to creating this. I can’t, so props to you for that!


Kinja'd!!! CKeffer > TheHondaBro
11/25/2015 at 14:06

Kinja'd!!!0

You went to the Dali school of design...didn’t you?


Kinja'd!!! Sir_Stig: and toxic masculinity ruins the party again. > TheHondaBro
11/25/2015 at 14:07

Kinja'd!!!0

Oh I’m not saying just that car, it seems to be in all of your designs either in the front or the back. It is the pinched/stretched look I dislike.


Kinja'd!!! Jetstreamer > TheHondaBro
11/25/2015 at 14:31

Kinja'd!!!1

It’s been a long time since I’ve seriously used any 3d modeling software, last time was 5+ years ago with both Maya and 3d studio max. But a poly count of 5 million seems awfully high, even for a full blast, high detail rendering. I’m sure you could get away with less here?

But then again, cars were never my thing to model, I stuck to sci-fi tanks and space ships :P. Nice renders anyway!


Kinja'd!!! TheHondaBro > Jetstreamer
11/25/2015 at 14:35

Kinja'd!!!0

To be fair, some of the polygons are in the interior.


Kinja'd!!! AfromanGTO > TheHondaBro
11/25/2015 at 15:16

Kinja'd!!!1

It looks cool!


Kinja'd!!! TheHondaBro > AfromanGTO
11/25/2015 at 15:17

Kinja'd!!!0

Thanks!


Kinja'd!!! AfromanGTO > TheHondaBro
11/25/2015 at 15:20

Kinja'd!!!2

You’re welcome! I wish cars looked like this with lower belt lines, hoods, and smaller a pillars. It makes seeing out of a car easier.


Kinja'd!!! TheHondaBro > Sir_Stig: and toxic masculinity ruins the party again.
11/26/2015 at 10:11

Kinja'd!!!0

Well that was a consequence of not knowing subdivision modeling like I do now.


Kinja'd!!! Sir_Stig: and toxic masculinity ruins the party again. > TheHondaBro
11/26/2015 at 10:33

Kinja'd!!!1

Ah, well you have already come a long way from your first designs. I’m no designer, but it might be a good idea to do a rough pencil sketch of how you want your design to look before modelling it, so that it doesn’t get to busy while you are building it.