10 million polygons. EDIT: Lolnope. 

Kinja'd!!! "TheHondaBro" (wwaveform)
11/13/2015 at 00:05 • Filed to: None

Kinja'd!!!3 Kinja'd!!! 10

It turns out my 4.0 Ghz 8-core i7 Haswell processor can’t handle 10 million tiny polygons.


DISCUSSION (10)


Kinja'd!!! Daily Drives a Dragon - One Last Lap > TheHondaBro
11/13/2015 at 00:15

Kinja'd!!!0

Join me in bidding our good brother farewell.


Kinja'd!!! tromoly > TheHondaBro
11/13/2015 at 00:44

Kinja'd!!!0

How much RAM?


Kinja'd!!! wafflesnfalafel > TheHondaBro
11/13/2015 at 01:05

Kinja'd!!!0

overclock that sucker


Kinja'd!!! deprecated account > TheHondaBro
11/13/2015 at 01:10

Kinja'd!!!2

do you have the wecommended amount of dedodotated wam?


Kinja'd!!! MLGCarGuy > TheHondaBro
11/13/2015 at 01:14

Kinja'd!!!1

Man, all you have to do is download more RAM. I really thought you would know that.


Kinja'd!!! lone_liberal > TheHondaBro
11/13/2015 at 01:19

Kinja'd!!!1

Time to go multi-socket Xeon!


Kinja'd!!! Tareim - V8 powered > TheHondaBro
11/13/2015 at 05:22

Kinja'd!!!1

stick the rendering through the GFX card, they’re meant to be much better at processing that kind of thing


Kinja'd!!! TheHondaBro > Tareim - V8 powered
11/13/2015 at 11:02

Kinja'd!!!0

Yeah, unfortunately Cinema 4D doesn’t come with a GPU renderer. I have to buy one.


Kinja'd!!! TheHondaBro > lone_liberal
11/13/2015 at 11:03

Kinja'd!!!2

Sure! How much are they- SHIT NO SHIT NOPE FUCK THAT SHIT.


Kinja'd!!! TheHondaBro > wafflesnfalafel
11/13/2015 at 11:04

Kinja'd!!!0

Nah I want my internal components to last. Also, my CPU is a beast on its own.