Dunno if anyone has thought of this...

Kinja'd!!! "Makoyouidiot" (makaan12)
01/17/2014 at 17:33 • Filed to: automation

Kinja'd!!!0 Kinja'd!!! 9
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So, I am currently building an engine in Automation that exactly matches the specs of a Honda B18b engine, which will be my intended engine swap for that CRX project, seeing as how B18c's cost a fortune. Once I finish the engine ingame, I intend to use it to see what mods will be most effective on the real engine to boost hp before I go out and blow all my money. I know it's not an exact science, but I figure it might help a novice like me when it comes to rebuilding, modding, and tuning the engine. Thoughts?


DISCUSSION (9)


Kinja'd!!! TwoFortified > Makoyouidiot
01/17/2014 at 17:39

Kinja'd!!!1

I don't think you can put manufacturer stickers on in this game, so idk.


Kinja'd!!! 04sneaky - Boxers. Blowers. Bikes. And bitches. > Makoyouidiot
01/17/2014 at 17:42

Kinja'd!!!1

I thought someone else had mentioned building motors to their exact specs, and then seeing what rebuilding with a higher CR and hotter cams would do.

Albeit it's not "bolt-ons" but you both have the same idea. Honestly I don't see why it wouldn't be relatively close. The only thing I see that could cause major differences would be cam profiles and the intake/exhaust design as that can affect both power range and power gains on a car. I don't remember seeing anything about intake designs on automation, though I haven't played it yet.


Kinja'd!!! Bad Idea Hat > 04sneaky - Boxers. Blowers. Bikes. And bitches.
01/17/2014 at 17:47

Kinja'd!!!1

I did that with my Scion xB. Yeah, definitely not an exact science, but it gives you an idea of what you could get with minimal effort.


Kinja'd!!! BiTurbo228 - Dr Frankenstein of Spitfires > Makoyouidiot
01/17/2014 at 18:20

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I've done this with my Triumph's 6-cylinder and the one in my Jag XJ40. The XJ40 came out at 236bhp, which is not far from the 240 that the mods I'll do would produce.

The Triumph's comes out at 160bhp, which is a bit lower than the 170-180 I've been lead to believe. I'd like the option to actually set valve lift and duration, as I'm just guessing at the 'hotness' of the cams.

I suppose I could set it to the rpm of the torque peak. The 160bhp comes at 2900rpm, whereas in the stock TR6 engine it comes in at 3500. Lets see whether that comes close :)


Kinja'd!!! BiTurbo228 - Dr Frankenstein of Spitfires > BiTurbo228 - Dr Frankenstein of Spitfires
01/17/2014 at 18:30

Kinja'd!!!1

I've got it to 168bhp, with a torque peak af 170lb-ft at 3600rpm (couldn't get it to 3500, it jumped straight from 3300 to 3600).

Also, there's a typo in the first post. It should be 168 lb-ft at 2900rpm.


Kinja'd!!! Makoyouidiot > BiTurbo228 - Dr Frankenstein of Spitfires
01/17/2014 at 19:34

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Jelly cause you have a straight six to play with


Kinja'd!!! BiTurbo228 - Dr Frankenstein of Spitfires > Makoyouidiot
01/17/2014 at 19:37

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I've got 3 with the BMW :)

Saying that, one's in bits, another's in a car hit by a tree and I crashed the BMW and haven't fixed it yet.

Play with, yes. Drive, not at the moment :S


Kinja'd!!! Andrew Lamb > Bad Idea Hat
01/19/2014 at 20:20

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Yeah, it sure isn't an exact science, it'll give you a rough idea of what does what, but of course it doesn't know about the paticular design/quirks of the real engine, and its only about 95% accurate at the best of times.

For realistic engine simulation I've heard Engine Analyzer Pro is good?


Kinja'd!!! Bad Idea Hat > Andrew Lamb
01/19/2014 at 20:35

Kinja'd!!!0

Not gonna complain. EAP looks like...not fun. your game makes it easier for me and others to realize our dream cars.
Might have a bug incoming, by the way. Turbo I4 trouble at the mill. Crossbeam askew on treadle or some such.